system: xbox 360
one sentence description: extremely dark, extremely violent FPS survival horror meets fight club.
graphics: 10 | sound: 10 | playability: 9 | challenge: 9 | value: 10 | bias: 10
total: 9.7
the low-down
i never played the first condemned game for the 360, but now i’m going to. it was one of the first games released, and if i would have known that it was this interesting, then i probably would’ve made it one of my first purchases.
considering the reviews say this one ‘picks up where the last one left off’, i have only a vague idea of what’s going on. i read the wikipedia entry for it, but it’s not all that great. however, you are reprising the role of an agent named ethan thomas, and you appear in some pretty bad shape. you’re drunk and you get tossed out of the bar you’re in. and that’s where the trouble begins, what with really ugly dead things and cracked out drug fiends attacking you.
the game is very interesting in that the focus isn’t on guns. rather, it’s on melee combat, which is different for an FPS. your main weapons are your fists, and you can chain different attacks together to perform stronger ones. everything feels well put-together, from the way the controls pan out to the overall presentation. it’s very ambient, very dark and very, very violent. it’s a kind of raw violence only made moreso by the up-close-and-personal nature of the hand-to-hand combat. and just about anything goes when it comes to picking things up to use as weapons, from bricks to bats to toilet seats. if you can pick it up, you can use it to bash skulls. and there are guns, you just don’t use them all that often.
the other part of the game that’s interesting is the investigation mini-games that take place. it puts you in the role of a forensics investigator, making you take a look at blood patterns on a wall and determining if the pattern was caused by an exit wound or an ‘arterial splatter’. it makes you look at bodies and see what identifying characteristics you can find on them. if you get these sequences right, you earn a better rating, and better ratings get you better stuff by the end of the level. for example, i was just awarded a flak jacket which affords me better protection against firearms.
it’s worth noting that this is probably one of the most ’scary’ games i’ve played. there were a couple of points where i was playing it and i actually jumped. i think of the term ‘ceiling sacks’ and now shudder a little…
this is a truly great game. it feels a little like bioshock in the presentation and the atmosphere minus all of the thought and character building that was in bioshock. that could be good or bad, depending on your point of view. the story is engaging, and atmospheres are genuinely creepy and unique and the fact that it’s an FPS that focuses on melee combat is extremely cool. i rented this one, but i might end up buying it if it continues like this.
pros
- extremely high-end graphics. monolith has created an excellent game engine
- game atmosphere truly engaging and creepy
- pretty cool story (so far…)
- good voice acting
- robust combat mechanic focusing on hand-to-hand combat
- player ratings at the end + rewards based on those ratings give incentives to go back and play again
- very adult themed; this ain’t mario bros, kiddies
- surprises around every corner
- thoughtful mini-games
cons
- because the combat is so different, you may not like it
- combat timing is essential. if you don’t time it right, you’ll get pummled, and that can be frustrating
- the environments are all extremely dark and hard to see in
- navigating through some of the areas is hard and sometimes requires a little backtracking
My 360 is very much alive right now. I was like, “360, you seem like a pretty smart feller. So how about you go ahead and be like dad and start up a blog.”
note: trying out a new game review format here. i think i need something more short-form if i’m going to feel inspired to keep up with doing them…
system: xbox 360
system: xbox 360